Fractured Media Materialities: On Geology of Media

BY JUSSI PARIKKAWinchester School of Art, University of Southampton Fracking is a controversial process of forcing the ground open in order to extract gas and oil. The process has had its deserved amount of critique because of the environmental hazards it poses and how such rather desperate means of fossil energy extraction are continuing the … More Fractured Media Materialities: On Geology of Media

#INeedDiverseGames and why representation in games matters

Image copyright of Sylvie Reuter BY ADRIENNE SHAWAssistant professor of media studies and production at Temple University  After years of trying to explain my book, Gaming at the Edge, in a sound byte, I eventually boiled it down to the following: 1) players don’t care that much about representation in games, and 2) that’s a … More #INeedDiverseGames and why representation in games matters

Case study #5 (and final) from the Media Archaeology Lab: On OTHER NETWORKS and "the internet."

BY LORI EMERSONAssistant professor of English, as well as the founder and director of the Media Archaeology Lab, at the University of Colorado at Boulder — #MALcasestudies is a weekly blog series featuring treasures that exist in the University of Colorado at Boulder’s Media Archaeology Lab. See links to previous posts below.— It’s been a privilege … More Case study #5 (and final) from the Media Archaeology Lab: On OTHER NETWORKS and "the internet."

Case Study #4 | "It Is Known": George R. R. Martin, WordStar, and Media Archaeology in the Media

From #MALcasestudies series author Lori Emerson: This week’s post features Matthew Kirschenbaum, a scholar whose work in digital forensics and media archaeology as well as his role in running the collection of vintage computers at the Maryland Institute for Technology in the Humanities (MITH) has long been a model for my own work. Kirschenbaum’s post … More Case Study #4 | "It Is Known": George R. R. Martin, WordStar, and Media Archaeology in the Media

Case study #3 from the Media Archaeology Lab: The Vectrex Gaming Console from 1982

The Vectrex gaming console of 1982, which is housed in the Media ArchaeologyLab and was produced for only two years, was remarkable for its lightpenand its portability, among other features. BY LORI EMERSONAssistant professor of English, as well as the founder and director of the Media Archaeology Lab, at the University of Colorado at Boulder … More Case study #3 from the Media Archaeology Lab: The Vectrex Gaming Console from 1982

Case study #2 from the Media Archaeology Lab: The Altair 8800b from 1976

This still-functioning Altair 8800b from 1976 is housed in the MediaArchaeology Lab (MAL) at the University of Colorado at Boulder. BY LORI EMERSONAssistant professor of English, as well as the founder and director of the Media Archaeology Lab, at the University of Colorado at Boulder — #MALcasestudies is a weekly blog series featuring treasures that … More Case study #2 from the Media Archaeology Lab: The Altair 8800b from 1976

New weekly series: Case studies from the Media Archaeology Lab

The Media Archaeology Lab, hosted at the University of Colorado at Boulder and founded by Lori Emerson, is a space for cross-disciplinary experimental research using still-functioning but obsolete tools from the past. Visit it here. BY LORI EMERSONAssistant professor of English, as well as the founder and director of the Media Archaeology Lab, at the … More New weekly series: Case studies from the Media Archaeology Lab