Prism leak reminds us to be critical of the seemingly essential—but risky—tools we use every day.

BY ULISES A. MEJIASAssistant professor of communication studies at the State University of New York, College at Oswego If leaked information about the surveillance program Prism is correct, the U.S. government is treating every citizen of the world as a potential terrorist. If the sign of a true democracy is that even the rights of … More Prism leak reminds us to be critical of the seemingly essential—but risky—tools we use every day.

Just released: Debates in the Digital Humanities, OA edition

Yesterday at the 2013 MLA convention, author Matthew Gold unveiled the brand-new, online, open-access edition of Debates in the Digital Humanities. This website is a joint initiative of The Graduate Center, City University of New York and the University of Minnesota Press. It features new articles, feedback visualizations, and a whole lot of awesomeness. Want … More Just released: Debates in the Digital Humanities, OA edition

Halloween special: A rare interview with the ancient vampire squid from hell.

How far apart are humans from animals—even the Vampyroteuthis infernalis, the “vampire squid from hell”?Let’s discuss. Considering the human condition along with the Vampyroteuthis infernalis condition seems appropriate because “we are both products of an absurd coincidence,” writes Vilém Flusser.  Q&A WITH VAMPYROTEUTHIS INFERNALISSubject of Vilém Flusser’s Vampyroteuthis Infernalis: A Treatise Q. How are you … More Halloween special: A rare interview with the ancient vampire squid from hell.

"Reality is alright, it’s just messy and weird": An interview with Ian Bogost on videogames, social awareness, and the future of gaming

“Will innocents be caught in the cross-fire? Oh, yes. But when your secret weapon is a random act of kindness, it’s only cruel to be kind to other players….” Cruel 2 B Kind is an experimental game by Ian Bogost and Jane McGonigal. Here, Bogost, author of How to Do Things With Videogames, answers questions … More "Reality is alright, it’s just messy and weird": An interview with Ian Bogost on videogames, social awareness, and the future of gaming

[Wired] The Curse of Cow Clicker: How a Cheeky Satire Became a Videogame Hit

From Wired‘s feature on author Ian Bogost (How to Do Things With Videogames and Alien Phenomenology): You work for the Transportation Security Administration, manning the x-ray machine at a local airport. Your day begins easily enough, quickly scanning passengers’ luggage and bodies and waving them through. But after a few minutes, you get an alert—shirts … More [Wired] The Curse of Cow Clicker: How a Cheeky Satire Became a Videogame Hit

Mark Amerika: The art of literary mashup

Media theorist, artist, and novelist Mark Amerika explores the book as a live, “liquid” object and uncovers its potential beyond the printed word. Today, he discusses his own research-and-perform methodology as well as a sampling of remix projects that utilize the works of Jack Kerouac, Jacques Derrida, and Sol Lewitt, among others. BY MARK AMERIKACult … More Mark Amerika: The art of literary mashup

Todd McGowan: The Timeless Christopher Nolan

In his book Out of Time: Desire in Atemporal Cinema, author Todd McGowan takes as his starting point the emergence of a temporal aesthetic in cinema that arose in response to the digital era. Linking developments in cinema to current debates within philosophy, McGowan claims that films that change the viewer’s relation to time constitute … More Todd McGowan: The Timeless Christopher Nolan

War and video games

The recently leaked video of a deadly U.S. military attack in Iraq prompted many to note the footage’s similarity to a video game. Technology writer Clive Thompson tells NPR’s On the Media: Sure. Predator drone strikes, they’re highly virtualized situations, right? I mean, you have someone sitting on American soil or in a nearby country, … More War and video games

Q&A: Kate Mondloch on the use of screens (as in the computer screen you’re looking at right now)

Kate Mondloch is assistant professor of contemporary art and theory at the University of Oregon. She also serves on the executive committee of the university’s new Cinema Studies program and is a member of the Digital Scholars initiative. She is author of the recently published Screens: Viewing Installation Art, and is currently working on a … More Q&A: Kate Mondloch on the use of screens (as in the computer screen you’re looking at right now)